Here are six 'hood deco objects to change the colour/texture of the ocean in 'hood view. They were born from a request I fulfilled at GOS before it went on hiatus.
These are actually very simple but huge squares (F:4, V:8) that cover the entire 'hood map. This means that if you have any inland areas that are below sea level (or a lake), they will be 'flooded'. In roughly the middle of the huge square there is a smaller orange square which is for fine-tuning placement: by raising or elevating that spot of the terrain you can more precisely control the height of the sea surface overlay. (The entire huge square is grabbable, though, not only the orange square.)
They are found in the 'landmark' category. Sadly they are not visible from lot view - I tried it but it simply did not look good due to being unable to conform to the line where water meets land.
As every hood decoration includes its own mesh, no separate mesh is needed. Also, as far as I know, custom hood deco objects require any one EP.
Files are clearly numbered and pictures are provided so it's easy to delete what you want. Some people were interested in a lava option so I made one, but I don't think it's very life-like, unfortunately.
Credit goes to psychosim/pinkosim as I cloned a similar old object of his to make these.
The clouds in the sky are thanks to Nimi's awesome 'hood deco found
here.
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