Sims2Artists
The Sims Downloads => Buy => Maxis Match => My Downloads => HugeLunatic => Surfaces => Topic started by: HugeLunatic on March 07, 2010, 12:09:27 AM
-
I found a counter at Garden Breeze (http://gardenbreeze.web.fc2.com/) that I loved. But I was put off by the fact that it was over 5000 polys! So I thought I would see if I could make a lower poly one, and slaved to Maxis meshes. So the Cottage Kitchen set began.
This set is entirely slaved to a Base Game Quaint item. There are no textures! I ripped apart several base game meshes and put them back together in different ways, remapping them to use existing textures.
The Meshes
The counter has 6 meshes insides: counter, corner, no door/drawers, no drawer, and counter only (used for appliances). The island has 4 meshes: counter, corner, west end, and east end.
As with all counters, the package has two that show in catalog. This package has one with a lower shelf and one without, but all corners have a lower shelf.
(http://i48.tinypic.com/34y8jg3.jpg)
(http://i50.tinypic.com/2qm2h6o.jpg)
(http://i45.tinypic.com/f3w008.jpg)
Textures
Buffet is slaved to Quaint Armoire
Counter Base is slaved to Quaint Desk
Counter Top is slaved to Counter Culture
Upper Cabinets are slaved to Quaint Armoire
The slots
Each counter that has a lower shelf has an added slot for it; the open upper cabinets have 3 slots per shelf; and the buffet has 3 slots per shelf plus 3 on the very top.
Each counter also has the corner slot as usable. Thanks to Numenor for creating the SEP which allowed me to study it and add this to my package.
(http://i49.tinypic.com/2ccrmkj.jpg)
(http://i48.tinypic.com/2vjzhq0.jpg)
(http://i48.tinypic.com/286r3ly.jpg)
(http://i48.tinypic.com/28cpkj4.jpg)
Catalog Location/Price
* Buffet - Surfaces/Misc §225
* Counter - Surfaces/Counters §125
* Fridge Upper - Surfaces/Misc §105
* Short Upper - Surfaces/Misc §125
* Tall Upper - Surfaces/Misc §145
Known Issues: The lower slots on the counters are not accessible once you place an item there. I've tried adjusting everything I know how to change this but nothing worked. I even tested other similar counters that are open underneath, and they too have this issue. So the only way to recolor or remove an object from that shelf is to delete the counter. I left the slots in because they are still useful.
Polygon Counts:
Buffet - 3709
Counter - 1578
Island - 1536
Fridge Upper - 1597
Short Upper - 1597
Tall Upper - 2102
The polys are a bit higher for these than I wanted, but it is the handles that are so high. Blame Maxis, I took them from the desk and armoire!
Bonus
I have added a CEP file that makes the base game Quaint Armoire have the handles recolorable separately from the Armoire. Which means my upper cabinets and buffet will also have this option if you have this package. I recommend placing in the zCEP-EXTRA folder after installing Numenor's CEP.
Additional Credits:
Numenor for his Counter Templates
Garden Breeze for the idea for the counter design
Kitchen Clutter is by buggybooz and Cassandre at BPS
Valances are by me, textures by amythestfenix
DL (https://www.box.net/shared/8tpykakffz) - Meshes
DL (https://www.box.net/shared/61iys6keii) - CEP for Quaint Armoire
-
This is simply irresistible, love the oldish look of it all. And the extra slots. I wish more creators made their corner slot usable.
-
:perfect10: :perfect10: :perfect10: :perfect10:
-
:OMG I adore this! Kitchens are my favorite things and I love that it's all repository :wub
-
:drool Gorgeous. Absolutely. 100%. My simmies will be clamoring for this. There may be tears. There may be bloodshed. But this kitchen WILL be in my game. :laugh:
-
I just had to go play with this in game and it's gorgeous! I just have one request- is it possible to have the handles pick up the recolor? Right now they are always painted with roses and while I like roses, they don't always suit my decor :cry
-
hmmm, so I didn't get those repository? Are they recolorable?
oh, the counters already have two recolorable subsets. :( So either they stay repository or they need to be recolored in the counter package.
ok I'm confused. Everything looks like it is pointing correctly. Off to make a recolor!
and back again... :D
The handles are not separately recolorable on the armoire, so I don't think there is anyway to make them recolorable. The armoire has the clothing and the armoire as recolorable. Two subsets. The handles are on a separate part of the same texture as the rest of it.
-
:omg Lunie this is outstandingly gorgeous! What a huge amount of work too, thank you so much! :realbighug:
-
Thanks Issy!
I've added a CEP for the base game Armoire, should fix that pesky issue of non recolorable handles. :)
-
:OMG :likeit
Oh Lunie!!!! I'm almost tempted to start up my Sims 2 game!! This is gorgeous. Great job!!
:perfect10: :perfect10: :perfect10:
-
I've added a CEP for the base game Armoire, should fix that pesky issue of non recolorable handles. :)
You are incredibly awesome!
-
:bestpost I really REALLY like this. Thank you so much you do such awesome work. :drool
-
:OMG I had to register just to say how much I loved this set!
I LOVED THIS SET! :love
Thank you very much! :realbighug:
-
Awesome job Lunie!! :perfect10:
-
You are SIMply amazing, Lunie--takes my breath away! :woot
-
:omg This is an awesome set! Thank you Lunie. :realbighug:
-
Thanks this is fabulous!
-
fantastic ! :clap
-
I just noticed the china cabinet in the first picture (Hutch with Buffet) has one white and rose handle (right one) and the left one picks up the recolor of the wood. Is that a broken recolor?
-
I don't think I'm seeing what you are Cynarra. :/ The large hutch and upper cabinets are all slaved to the base game quaint armoire. Both handles have the same texture, and both are the same as the ones in the armoire.